Sunday, July 21, 2019

Saturday, July 20, 2019

Feylin News Network - Part 8

 “And, we’re back!!!  Welcome back to the Feylin News Network, and I’m Walt Kooper for ONSITE. We dig deeper, because no one else will.  If you are just tuning in, we’re here at a major scene interviewing some heroic souls. Next up, is a tall broad man, who seems to be the leader of this fine band. Who would you be? And where are you from?”

“I bid you a good meet fine lad, and I am Stephan Hollis.  I have been knighted the title of royal envoy of the grand Kingdom of Caladornia.    I am honored by my valiant company’s compliments; I bear the mantle of leadership with humbleness.”

“COOL!  So I heard you struck the final blow on the beast that lies just over there, do YOU know what that thing is?”

“I would not have been victorious without my brothers and sisters in arms.  And, aye I know it, that be a slayer of damnations.  Poor beast gave us a glorious fight. It was fine creature, but we had no choice but to dispatch it.   Certainly I cannot take full credit for its fall. That clearly lies on the shoulders of Miss Dartmouth over yonder.”

“…the black elf lady with the silver hair, again, yay. Well, folks we’ll be back right back after these messages as we try once again to get an interview with the mysterious Miss Dartmouth.”

Sunday, July 14, 2019

The Great Mall at the Edge of the City - Part 4 - Santa Prawn!

Our heroes slink back to Growlwing's lair on Phase 4.

It involves too many Santas and Shrimp of unusual size.

Wednesday, July 10, 2019

Feylin News Network - Part 7

“Hello everyone, and welcome back to FNN ONSITE.  I’m Walt Kooper, with me now is one of our fine saviors Jon Boo.  Welcome Mr. Boo, and thank you.”

“No problemo mi amigo. It was my pleasure and it was fun. You know what I always say.”

“What’s that Mr. Boo?”

“If you cut through a dark forest path, you better be prepared to rumble in the jungle.  And you better be prepared to shoot a giant sunflower monster thingy, lots.  Like seriously, I’m plum out of bullets.  Even Fred and Ginger are hot.”

“Fred and Ginger?”

“My pistols. Made with titanium steel alloy, perfectly balanced, Fred has a bigger bang, but my girl Ginger…”

“OK…Well, Mr. Boo it’s been a pleasure, but as I say, got to keep moving before the next commercial break.  Who else was involved in this rumble in the jungle that might be able to help me?”

“See that big human over there in the fancy armor? He’s kind of our boss he took the thing out.”

Thursday, July 4, 2019

Feylin News Network - Part 6

“I was almost killed by that thing, and we broke for commercial?  I love commercials, but come on!  Wait, we’re live?  Welcome back, Walt Kooper here.  We’re headed towards a woman apparently doing something to a large greyish winged demon of some sort.   Hello there, I’m Walt…”

“Go the <explicit> away.”

“Excuse me Miss…”

“Can’t ya’ see I’m busy?  Stupid <censored> Feylin always sticking their noses…”

“Holy!  Is that thing dead? You were attacked by a raging Verkhail with a power hammer?  Did it swoop in and attack you?  It’s kind of big, how did you miss it?  Did YOU kill it?  What are you doing to it?  Did it….”

“No. This is my pal, Baldrix.  He didn’t attack us. He died protecting us, again.   He’s always racing into trouble first; it can be hard to keep up with the lovable oaf.  I’d hate his ugly ass if he wasn’t just so damn brave and loyal, and so good at knocking heads.  <explicit> I should be concentrating <censored> can ya’ come back later maybe?”

“Um, ya. I’ll come back later Miss…”

Sunday, June 30, 2019

The Great Mall at the Edge of the Universe - Part 2 - Soft Served Robot Riot
Our heroes proceed to rescue Barry and may have been involved in a murder mystery and riot.

Tuesday, June 25, 2019

Feylin News Network - Part 5

Ow, Ow!  I thought you could control those things …my fingers ow…

I can!  You just startled me.  It was a spontaneous reflex; I’m so sorry Walt, are you ok? 

Yes, but I think I’d like to talk to one of your team members before we sign off…Whose is that?

<Points to very brawny tall man poking at a larger pile of ooze in the ruins>

That’s my friend Gunthyr.  Nice guy, pretty quiet, but you would be surprised how well behaved people are around him, especially with that huge sword he carries.

Hmm hmm.  It is must be nice having an Ungo around for sure, even a shaved one. Well Ms. Stonesworth do you have any final words for our listeners and viewers.

<strange sloshing sound off screen, and the sound of a sword hitting jelly on concrete>

Yes! Be safe out there! <draws pistol>  It would appear that the ooze took exception to our testing, I knew it!   It has been a pleasure; I suggest we continue another day…Gunthy back off!  Use ranged tactics. Careful don’t use too many explosives: we don’t want to damage…..

Holy…that thing is getting really big...I agree, later Ms. Stonesworth! This is Walt Kooper for FNN news, running away!

Sunday, June 23, 2019

The Great Mall at the Edge of the Universe - Part 1 - We opened for the Moody Ooze
Somewhat shorter than normal, but it lives!

We finally begin the adventure that involves an impromptu concert, the fighting of lava lamps and a jaunty chase within the mall.

Sunday, June 9, 2019

Hodgepocalypse - Side Quest
half our players didn't show up, so we did a side quest, until my audio cut out. :(

Thursday, June 6, 2019

Feylin News Network - Part 4

Hello, this is Walt, and I’m still on site with Rebecca Stonesworth.  So… Ms. Stonesworth, how did you ended up on this world?  I myself just woke up in an old T.V. studio, hence my career choice!

I was born in Tristam’s Bay so the question is probably best directed at my parents.  They said something about coming through a portal when their homeworld was fracturing during a period of earthquakes and volcanos.  It apparently required a lot of wandering before they were able to settle on the Rock.

Is hard fitting in as a Medusa?  I mean everyone loves me! I’m a Feylin!

Well the trick is to do as much social research as possible before going somewhere.  This is can be quite challenging with the lack of information, but that is part of the job.  When I know I am going to end up somewhere less receptive or somewhere I suspect is dangerous, I’ll wear a Niqāb to avoid having the locals see “the girls.”

Girls….you mean your snake hair right?  There’s something we can talk about!  I think they are sooooo cute!

Thank you Walt, they are easy-care and give me superior vision.

Can I touch them?

That’s not really…

<Swearing off screen>
<quick cut to commercial>

Tuesday, May 28, 2019

Feylin News Network - Part 3

So can we go into the ruins yet???

No Walt, not yet. There is still some stuff to see out here. The mystery is perplexing and part of the fun.

Yes, indeed, mysterious ooze, fun. I see…not very shiny though.  On a more personal note how do you feel being…well…you know…a stranger on this planet?

Stranger is a relative term.  I’d be lying if I said it has not been difficult dealing with some these self-entitled apes at some points in my life. But some of my best friends are a bit ape-ish! <suppressed giggle> Forgive my jovial nature, I jest of course.

Yes…ha ha… wait, Apes?

Homo Sapiens, the DPP is in particular a hassle.  Being from the Rock I have fewer issues there, they are much more open.  The trick is to not overstay your welcome when abroad.   However, it is always good to have some rudimentary self defense. <taps on rather large pistol hanging from her belt>

<whispering under breath:  I like humans> Well it’s getting late Ms. Stonesworth, but we’ll stick around for a while more, but time for another commercial… actually time to change our batteries….

Wednesday, May 22, 2019

Feylin News Network - Part 2

And we’re back! This Walt Kooper, and we’re still here with Rebecca Stonesworth once again. So why we wait, can you tell us what do you do for fun?

I suppose that’s completely determined by what you defined by fun.  I’ve directed digs across this continent to find items of note.  It’s important work for the future. Digging in the dirt may be my hobby, but getting stuff out of it is my job.

So why do you think history is important, why dig up the past?

It is by understanding our past will we have the tools to create a better tomorrow.  This can be both symbolically, but just as much literally.  After all we rediscovered the internal combustion engine thanks to digging up the past. Who knows what hidden treasures you will find?

So you’ve driven by finding treasure??  I love treasure!  In fact my entire news network is based on treasure that’s been found in the ruins!  Actually is there any treasure in there? <Points to ruins of an old shopping mall> I mean it’s pretty quiet out here now.

Wait and see Walt, we got to be careful.  Before we go any deeper into the building, my team has got to secure it, and even before that we have to find out what this ooze is…it could be biological, or is it inorganic?  It’s not moving, and the initial tests show nothing. Yet.

This is getting really tense listeners and viewers….what will we find inside these ancient ruins…what will this ooze turn out to be???  We’ll find out after this quick commercial break!!!

Monday, May 13, 2019

Feylin News Network - Part 1

For the next bit, we will be presenting the interviews done by Walt Kooper of FNN news to shed light on what is the world that is the Hodgepocalypse:


Hello, this is Walt Kooper for FNN news, and welcome to our first episode of On Site, where we dig deeper so you don’t have to.  If you are tuning in on TV don’t forget we now broadcast in super analog color, and if your tuning by Radio and CB make sure to stay tune to  Tunes of 21st for all those human classic tunes of old after the show.  Today I’m on site with Rebecca Stonesworth, our newest research specialist correspondent.  So what are we doing here today among these ruins, you look quite busy?

Yes, quite busy, and thank you Walt, happy to be working with you.  Please watch where you land.  The ground is laced with an ooze-like substance of unknown origin.  I’d prefer not to have FNNs best news reporter end up encased in it like some mosquito in amber. Hopefully with the sample I’ve taken we can identify it, and then we can proceed into the ruins for your viewers.

Hmm, kind of gooey, yes, I’ll be careful. Well we’ll get back to that later, it looks safe for now.  I have some initial questions for our viewers and listener while we wait for the all clear.  Can you tell us a little bit about yourself, and your role at The Rock’s School of Science?

I am a teaching assistant and adjunct to the Faculty of Anthropology, Archaeology and  Ancient Studies.  I have actively participated in the mapping and sample collection at the lost Toronto hub, and explored such places as the great serpent mound of Ohio, Carhenge, the Majorville Medicine Wheel Complex…

That’s… really…interesting…  Well Ms. Stonesworth, we have to cut to commercial for now, we’ll be right back after these messages from my…err…our sponsors!

Tuesday, May 7, 2019

Drevrpg 5e Compiled

Drevrpg 5e Compiled.

Okay campers, I'm officially announcing we are ready to start external Game Testing.

For those unfamiliar, In a nutshell, it's a post-post-apocalyptic world with magic filled with absurd situations using the 5e system. 

The Hodgepocalypse has gone through a proper edit and as we fix the occasional typo, we are comfortable enough to take it to get other people involved to get proper feedback.

We want people to help us polish this game so we can release it this summer.

If interested, please contact me at with the following info:
1. Title: Interested in Game Testing
In the body the following:
2. Name. (so we can properly credit you in the acknowledgments)
3. Contact info. (email primarily)
4. Best times for gaming?  We mainly do Sunday early evening at 5:00 pm mst, on roll20 but we will be running games outside this period and seeing how much we have to game test.
5. Whether you are interested in being as a pc or a gm.  For the latter, I have a few rebuild adventures to test out different stress points to see how well it works.

As a sneak peek, here is the watermarked cover art to give you an idea of what you are looking forward to.

Diane Georges, Illustration & Concept art,

#drevrpg, #5e #dungeonsanddragons

Wednesday, February 13, 2019

Drevrpg 5e - Valentine Day Special - Garter Folk

By Jason Cable Hall with additional tweaks by C.N. Constantin.

When people think of snakes and especially humanoid-snake hybrids, they think of cold-hearted evil creatures that have threatened humanity since ancient times. 

Garter Folk are definitely not like that.  Sometimes calling themselves Garter Folk or Homo Thamnophis, these creatures are pretty nonthreatening.   They are a young species that are believed to be a mutation of the common garter snake, perhaps altered by a mixture of energies from the Dreamtime or the hallowed world.

Their physical relation with the more powerful serpentine creatures, such as the naga, is unknown.  Though some suspect that the Garter Folk might be some sort of offshoot of these creatures.

Garter Folk are gregarious.  As a result, they congregate in communities that are frighteningly huge, often measuring in the tens of thousands and more than doubling in size at key times of the year. 

The major goal for these communities is food (often in the form of earthworms or insects raised in local mud farms), warmth, and sex. 

The core part of the Garter Folk society is the time of year and time of day.  Pretty much everything they do revolves around how warm it is outside.  Cooler weather means less activity more snuggling, warmer weather means time for work and parties.  And for this strange species, no season has more importance than spring time.  It is during this time of year that Garter Folk are openly sensual and promiscuous, which can quite strange or even disturbing to those unprepared for the sight of tens of Garter Folk slithering around together. 

The largest community is the Narcisse Snake pit in southern Manitoba.  They have hallowed out the canyons to build an amazing subterranean lair.  However, they are surprisingly versatile in re-purposing natural habitats and ruins to become effective homes throughout the Americas, with large communities in the former states of Minnesota and Florida.

Despite this friendliness, there is a fierce dynamism and an unconquerable energy to these places.  They can go from lively and peaceful to an aggressive posse if outsiders appear to be rowdy.

Despite being usually quite friendly, they generally creep out the “mammalian folk” due to their odd manners, actions and dietary concerns.  Medusas usually have good relations with them, as they are able to look past the stigma.  Desecrator races can be surprisingly tolerant and open minded as well.  Feylins are usually bitterly disappointed as Garter Folk are noting like what they expect.   They have a friendly relationship with the Froggies, despite being considered “scaly hippies.”

While they often put off people with their mannerisms, they have a reputation of being honest brokers and can make a good diplomat between certain cultures. 

Garter Folk adventure to experience life, and to meet people.   They often wriggle into and out of trouble just by simply entering an area.  It’s not just their appearance and mannerisms.  Sometimes Garter Folk just get cocky.

If ever there was a race that replaces manners with friendliness, it is the Garter Folk.  Getting up in the face of a well-known friend to say hello for example, is far more important than personal boundaries.  They are inquisitive, observant and have a bad habit of telling you what they observe or think with little reservation.  Despite their odd sensual nature, they are attracted exclusively to their own kind, though can appreciate the beauty of other creatures.   

Imagine a normal looking snake about half the size of a human, but with arms (though no legs like a typical snake) and a slightly more rounded head.  While their coloration varies, most Garter Folk have a dark grey skin/scale base color which is covered in a variety of rings, strips and dotted patches that can be any combination of black, beige, blues, greens and reds, with highlights or outlines of yellow and white.  Perhaps the sexiest pattern for the Garter Folk of Manitoba is parallel racing strips that run the length of their bodies, while other populations may have their own preferences.  

While Garter Folk have no taboo about going about life naked, and in fact prefer it, many do dawn oddly human looking attire.  For the Garter Folk across the former country of Canada, they enjoy wearing brightly colored cowboy attire, and often decorate their scales with colorful ornamental stones either as bracelets or necklaces, or sometimes stuck directly to their body with natural wax or special mud.

Garter Folk Traits

Creature Type:  Monstrosity

Ability Score Increase:  Your Wisdom and Charisma scores increase by 1 each, up to their normal maximums.  You then choose any other ability score to increase by 1 point, up to its normal maximum (you may not pick Wisdom or Charisma).

Talent Access:  You have access to the Savage, Shrinking, and Venom species talent trees.  You also gain access to the special Garter Folk talents below. 

Age: Garter Folk are considered adults at around 15 years of age and have a typical lifespan of 60 years, though some of the oldest Garter Folk can reach double this in the right conditions.

Size:  The length of their body from nose to tail tip is about 3 and 4 feet long, with about half of that standing erect as their upper body with arms about midway up in this area.   They average about 35 to 45 pounds. Your size is Small.

Speed:  Your base walking speed is 25 feet.

Language:  You can speak, read, and write Draconic, and the unique Garter Folk language of Hiss-Tongue, which is similar to the strange alien language of abyssal spoken by some naga.

Cold Blooded:  You have a disadvantage on Constitution saves against effects that cause cold damage or cold-like environmental conditions. 

Grasping Tail.  You may perform actions with your tail as if it was one of your hands, though you are still limited to wielding a two-handed weapon or shield with your main hands, and any weapons used by your tail are always treated as off-handed weapons (do not apply your ability modifier to weapon damage).  

Serpentine body.  You have no legs, which means you cannot wear boots or other footwear.  Normal armor and clothing costs twice as much for you to purchase due your odd body shape.  However, crawling while prone and squeezing through tiny spaces does not cost you extra movement.

Thick Scales:  You gain advantage on saves against effects that cause fire damage, and to resist environmental hot weather conditions.  If you have natural armor or not wearing any other armor, you gain a +1 AC bonus from your thick scales.

Torpor:  Being inflicted with the fifth level of exhaustion causes you drop to one hit point instead of dying.  This does not apply to exhaustion caused by starvation, thirst, or suffocation.  All other effects of exhaustion remain unchanged.

Garter Folk talents

You gain access to the following talents that you may take using your agony of choice in place of taking feats or other species talents.


Benefit 1:  Increase your Dexterity score by 1, up to its normal maximum.
Benefit 2:  You may use your Dexterity modifier to make grapple attacks instead of your Strength, if beneficial. 
Benefit 3:  You may attempt to grapple using your tail creatures that are up to two sizes bigger than you (large sized creatures).

Coiled Strikes

Benefit 1:  You gain a natural bite attack that does 1d4 piercing damage as a light, finesse melee weapon. 
Benefit 2:  By taking disadvantage to a bite attack, you may increase its reach to 10 feet regardless of your body size. 
Benefit 3:  You may make melee attacks from a prone position without disadvantage.


You can produce and control pheromones that can a creature more willing to interact with you in a positive manner.
Benefit 1:  Increase your Charisma score by 1, up to its normal maximum.
Benefit 2:  As an action, you can target one creature within 30 feet, and it must make a Wisdom saving throw with a DC 8 + your Charisma modifier + your proficiency bonus.  On a failed save, a target becomes charmed by you for hours equal to half your proficiency bonus, or until it takes damage.  While charmed by this effect the creature will also act friendly towards you and try to aid you to the best of its ability.  The creature will not take actions that would harm itself or its allies, or otherwise against its alignment at the discretion of the GM.  Constructs, Elementals, and Undead are immune to this effect. 

You must take a long rest before using this feature again.

Snakes Eyes

Benefit 1:  Increase your Wisdom score by 1, up to its normal maximum.
Benefit 2:  Yon can see the thermal outline of objects and creatures.  This grants you the ability to see through dim light as it was bright light and darkness as if was dim light within 30 feet of you. You can also see hidden creatures within 30 feet of you that do not have at least full cover.  You cannot see invisible creatures using this feature but may discern creature without body heat (such as most undead and constructs) by comparing their cold body next to the surrounding landscape.


Benefit 1:  if you are holding or wielding no items in your hands or with your tail, increase your ground speed by 10 feet.
Benefit 2:  You gain a climb and swim speed equal to your ground speed.  Unless something would greatly affect your movement, you can climb or swim without the need of Strength (Athletics) or Dexterity (Acrobatics) checks.

Campus Garter

Adventure Idea
Plot hook:  From a Garter Folk's perspective, many other species have some strange hang ups about gender, love, and sex.  Even in the post-post apocalypse social anxiety about relationships still abound.  To help examine this a Garter Folk colony has sent out investigators (at least one player character) to the study student interactions on the Rock.
The situation:  The department of Socio-enchantment on the Rock receives the party and assigns a group of students to watch.  The goal is to simply monitor the student's relationships and interactions on campus.  While creepy, it is imperative the party remains unnoticed by the group of students.  While the Rock is very cosmopolitan, keeping a low profile as a Garter Folk might be difficult as they will draw a lot of looks.
The twist:  After witnessing messy breakups, unrequited love, and healthy relationships, the party may have their heart strings pulled and question their "non-interference" pacts on occasion.  It slowly becomes apparent that some of the students being examined are acting strange. 
The finale:  Following the group of students it is revealed that they are taking notes on other students.  These students turn out to be spies for the DPP or perhaps mistaken as spies by the party.

The Love Snake Build

In celebration of Feb 14, if you swing that way.

Class: Channeler/Witch
Background: Archaeologist (reskin as social scientist)
Species: Garter Folk
Starting Ability Array (including Species bonuses): Str: 8, Dex: 15, Con: 10, Int: 12, Wis: 16, Cha: 14
Suggested Feature choices:

  • Choose the cursing Witch's focus
  • Skills: Investigation, Persuasion
  • Cantrips:  Daze, Guidance, Sacred Flame, Vicious Mockery (hedge magic)
  • Suggested favorite spells:  1st level spells: Command, Comprehend Languages, Find Familiar; 2nd level spells- Arcanist’s Magic Aura, Detect Thoughts
  • At 5th level, Channeler Enlightenment:  Refine Training (Arcana, Insight skills)
  • At 4th level, Pheromones Garter Folk species talent.